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Re: GRANULAR SYNTHESIS COMP

Posted: Thu Nov 08, 2018 1:05 pm
by WhiteWarlock
more Trioxin Granular Texture layers...
with Boss DR55 this time
& Panzer Filter Tank
http://www.n01ze.com/Muzak/Trax/TrioxinPanzerExp1.mp3

Re: GRANULAR SYNTHESIS COMP

Posted: Thu Nov 08, 2018 2:11 pm
by killing raven sun
i have been working on a couple tracks, i knew this would be addictive, even this shitty android app is badass

Re: GRANULAR SYNTHESIS COMP

Posted: Thu Nov 08, 2018 2:17 pm
by WhiteWarlock
that is good news!
keep learning your new app
have fun being creative :)

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 7:17 am
by killing raven sun
looks like i will have a few tracks to choose from, probably even before the deadline

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 8:26 am
by WhiteWarlock
Why stop at a comp track is my theory & practice... anyways... it is just a motivator for re-animating some corpses around here
experiment... find what works best for you... then use that formula for cranking out trax
then utilize new content for your own future projects
Eye can always use atmospheric background tracks as major building blocks

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 8:39 am
by killing raven sun
who is going to compile the tracks, warlock?

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 8:54 am
by WhiteWarlock
if need be... yet if get stuck doing that... will run them all through hardware "mastering" rack
that obviously takes some extra production time
not sure if we have enough submissions or will need making up more tracks...
as it stands we Might have 4 people contributing

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 9:24 am
by killing raven sun
well i got three tracks im working on, i can lend a couple out if anyone needs one :lol:

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 9:58 am
by melkobukva
I have about 45 minutes recorded so far.
Mostly atmospheric stuff, struggling to program something which produces more abrazive tones right now.
Tried distorting & ring modulating individual grains, but the problem is, once they start piling up harshness turns into hiss.
Will try some FM in the signal chain next.
And maybe randomly send each grain to one of several effect types.
This will probably hog up the processing power real quick though.

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 10:53 am
by WhiteWarlock
don't be so stressed over making the "ultimate" abrazive tones...
make something that you are happy with
experiment

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 11:02 am
by melkobukva
no stress at all
setting goals you don't know how to easily achieve and figuring stuff out is what makes it fun
worst case scenario, I'll just run everything through a sherman filterbank and it will sound awesome
because absolutely everything sounds awesome through a sherman filterbank :D

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 11:15 am
by WhiteWarlock
that's the spirit!

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 11:18 am
by WhiteWarlock
Eye spent couple days creating TRIOXIN so having some fun making Trax using that...
thus why keep spamming this thread with MP3s
will sort it all out later when we get closer plus evolve my selected choice

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 11:36 am
by killing raven sun
melkobukva wrote:
Fri Nov 09, 2018 9:58 am
Mostly atmospheric stuff
mine arent going to be harsh, focusing on lush sound, extreme depth

Re: GRANULAR SYNTHESIS COMP

Posted: Fri Nov 09, 2018 2:52 pm
by WhiteWarlock
having some fun
experimenting
http://www.n01ze.com/Muzak/Trax/AGFX1.mp3