Noise compilation

Talk about noise music. Reviews, rants, whatever.

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killing raven sun
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Re: Noise compilation

Post by killing raven sun » Thu Oct 25, 2018 8:49 am

melkobukva wrote:
Wed Oct 24, 2018 1:40 pm
I think we need to get the record done first.
Then we'll know how many people are involved, who lives where, who can contribute what logistics-wise.
good idea, i will start formulating something, lets see if more than the three of us join in

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WhiteWarlock
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Re: Noise compilation

Post by WhiteWarlock » Tue Oct 30, 2018 9:11 am

Eye can start posting comps online if no else is.
so....
post of send some trax my way for the next one

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melkobukva
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Re: Noise compilation

Post by melkobukva » Tue Oct 30, 2018 1:11 pm

I think it will work better if there's a separate thread with concept, deadlines, contacts etc.

BTW, how about actually doing a conceptual comp instead of everyone just throwing in their spares?

For example

'Fake Music' - everyone mangles news broadcasts.

or

'The Muff Galore' - only tracks with EHX pedals or 70s porn samples are accepted.

or

'Variations on Voreinstellungen' - where we use jliat's rompler tunes as source material.

huh?

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Fletcher
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Re: Noise compilation

Post by Fletcher » Tue Oct 30, 2018 2:26 pm

A concept would be good.
Would prove that a track has been assembled specifically for the comp rather than just picked from the archives
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¼ dead
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Re: Noise compilation

Post by ¼ dead » Tue Oct 30, 2018 4:08 pm

Inspired largely by a ring modulation-themed net compilation I submitted to a while back, I concluded that a compilation based on granular synthesis tracks would make for an exciting release. I have tons and tons of source material just using GranuLab. Obviously, the only requirement is that granular synthesis be used prominently in the production/mix.

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WhiteWarlock
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Re: Noise compilation

Post by WhiteWarlock » Tue Oct 30, 2018 6:46 pm

Image
Greign in Blood
came up with concept/title back in may/june or something
that was my original granularFX VST engine project
when first started experimenting with creating granular synthesis
evolved into my GREIGN series
thus will be easy for me coming up with trax
yet not sure about others here
hmmm granular noise comp of mutilated slayer covers
specifically from that DefJam album circa summer 86???
that is way too ambitious & marketable for this crowd :P
+1 on Granular noise comp concept

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Fletcher
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Re: Noise compilation

Post by Fletcher » Tue Oct 30, 2018 11:03 pm

Pretty sure I have a couple of grain related VSTs that I can pass some of my sounds through
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WhiteWarlock
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Re: Noise compilation

Post by WhiteWarlock » Tue Oct 30, 2018 11:49 pm

here are some Granular Synthesis VST links:
https://bedroomproducersblog.com/2012/0 ... u-plugins/
https://www.gvst.co.uk/ggrain.htm
https://www.kvraudio.com/product/granul ... y-ostinato
https://granularsynthesis.com/software.php
https://bedroomproducersblog.com/2012/1 ... kel-audio/

Image
also can supply some experimental Granular VST for Win 32bit systems for participants
GREIGN StormCaller
VST Effect
4x Granular Synthesis Engines
4x manual/BPM Sync LFO
2x ADSR
Auto Panning for each engine
LoopSampler for source input
SPIN feature for rotating Granular Engines
External Midi control
or can hack that engine apart for making something more simplistic
such as Mutable "Clouds" type emulator...
let me think about that concept tonight/tomorrow
thanks for reminding that eye even made that SonicMonster
was missing from the projects on my site
Image

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melkobukva
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Re: Noise compilation

Post by melkobukva » Wed Oct 31, 2018 2:48 am

yea for granular
was already going to do some with the axoloti
synchronicity, man :D

killing raven sun
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Re: Noise compilation

Post by killing raven sun » Wed Oct 31, 2018 5:03 am

derp, no fancy electronomics for me, not even a shitty computer, didnt even realize til you guys started talking granular, still i might be able to cargo cult it, fake it until i make it :lol:

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Fletcher
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Re: Noise compilation

Post by Fletcher » Wed Oct 31, 2018 5:35 am

Image

there is a pedal for doing this also.

But it can surely be faked / cloned via other methods
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killing raven sun
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Re: Noise compilation

Post by killing raven sun » Wed Oct 31, 2018 6:18 am

oooh, thats pretty, i like the dead bunnys

honestly no time for new pedals, that shit would suck me into the dark

we just had a sheep butchered, i saved the hide and feet, now i need to tan the hide and use the feet for something, thinking about making knife handles with glass blades

if i miss out on this it wont be any big loss, you guys got it covered, dont want to muck up the works

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WhiteWarlock
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Re: Noise compilation

Post by WhiteWarlock » Wed Oct 31, 2018 7:43 am

Atomic Cloud is another old program that will cover the basics
http://atomiccloud.gersic.com/index.html
he Atomic Cloud Grain Cloud Generator takes an audio file as input, and generates a granular synthesis grain cloud in real time. Grain clouds are played back through your speakers, and can also be rendered direct to disk, while you listen, for further processing.

Parameters include...

Start and End Location: Load a file in, and choose the start and end points for the grain cloud to be generated from.
Grain Rate: How quickly grains are generated.
Grain Size: How long each grain is. High grain rates and long grain sizes are capable of generating remarkably smooth textures, but also tend to take quite a bit of CPU power.

Buffer Rate: The rate at which each grain is played back. This essentially has the effect of altering the pitch of each grain.
Scan Rate: How quickly the playback head moves through the audio file. With low levels of Jitter, grains are generated near the playback head.
Jitter: How closely the generated grains are constrained to the playback head. A very low jitter setting, with a very high grain rate has the effect of playing the file back pretty much as it would sound regularly. High jitter settings randomize the sound greatly.
Amp Level: Since any number of grains can be generated at a time--depending mostly on your grain rate and grain size choices--it's quite easy to get digital clipping. Higher grain rates and grain sizes should often be accompanied by lower amp levels, so as to avoid clipping.
16/24 bit Playback/Recording: Playback and recording can occur at either 16 or 24 bit, regardless of the bit rate of the source file.
Automatic Sample Rate Sensing: The output sample rate is set to whatever the source file's sample rate is.
Reads a wide variety of audio formats: Atomic Cloud will read most uncompressed audio file formats.

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WhiteWarlock
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Re: Noise compilation

Post by WhiteWarlock » Wed Oct 31, 2018 7:50 am

The Best Glitch, Stutter and Granular Guitar Effects of 2018
https://pedals.thedelimagazine.com/the- ... ar-pedals/
GRANULAR/GLITCH PEDALS WITH DEEPER FUNCTIONALITY

The pedals on this list are a little more intense (as in feature-packed) than the others. Although it will require patience to overcome their steep learning curve, they will undoubtedly satisfy your desire for the ultimate in glitch. For true sonic explorers.

Dwarfcraft Devices Grazer
Grazer captures microsamples, or grains, of your signal and stores them in a buffer for manipulation and mangling. Define the sample length, shift the pitch of the grains, move forward and backward through them, or hold them for as long as you want by pressing the switch. Serious sci-fi sounds.

Hologram Electronics Infinite Jets

Infinite Jets tracks the dynamics of your playing and samples individual notes and chords, then reinterprets them as new sounds using two independent channels. It features four sampling effects—Blur, Synth, Glitch and Swell—that you can use to create endless sustain, glitching granular loops, and lush ambient textures that seamlessly fade from one chord to the next.

MWFX Judder
Judder is a footswitch-based pedal that lets you capture samples on the fly and manipulate them to produce stutters, glitches and weird echo effects. It uses analog delay chip technology and at extreme sample lengths produces noisy lo-fi echoes. At the slowest repeat rates, you can hear the individual clicks and beeps that constitute the ghostly remnants of the chip’s audio memory.

Red Panda Tensor
Red Panda’s second entry on our list, Tensor does stutter and glitch effects as well as reverse and tape-stop effects, pitch shifting, time stretching and freeze, all of which can be combined in creative ways. Stretch or compress your sample’s time with no pitch change, and loop, overdub and randomly slice phrases up to 4.8 seconds.

WMD Devices Geiger Counter
The Geiger Counter offers hundreds of truly face-melting sounds, converting your signal into a sample. A high-gain modern preamp drives an 8-bit computer, creating sounds that range from nice (tubey overdrive, lo-fi aliasing, hot gated leads) to total madness (impossible amounts of gain, multiple octave foldover, harsh digital data errors, and piercing sculpted noise).

WMD Devices Geiger Counter Pro

The bigger brother of the Geiger Counter features all the same functions, plus 256 new wavetables (512 wavetables in total), and extra features like Wavetable “Morphing,” 16 foot switchable and MIDI switchable Presets. It can also be controlled via computer through a VST plugin. Features full MIDI control over all parameters and 2 assignable CV inputs, plus Dry/Wet Mix

Pladask Elektrisk FORM2
(FYI, this pedal can only be purchased by attending a seminar in Norway). Fruit of a collaboration between Norwegian companies Pladask Elektrisk and BandOrg, the FORM2 is a Time Stretch/Granular Synthesys/Glitch/Loop pedal featuring 24 algorithms organized in 3 banks, with an extra 4th bank left blank for the owner’s own creations. The Switch knob and Toggle Switch “cooperate” to give the player various options when stomping on the Switch Footswitch.

Pladask Elektrisk Fabrikat
A lighter version of the FORM2, this pedal features 16 algorithms focusing on granular synthesis and modified sample playback, including time stretching, pitch shifting with time stretching, freeze and shuffling effects, glitching sample playback and a beat repeater.

Deep Space Devices Trigonaut
A noise device for experimental guitarist featuring octaver, glitch/stutter and an aggressive drive. It can deliver “leveled drive to high-gain fuzz,” but what this pedal excels at is sputtery, glitchy and stuttery noises controlled by the “Momentary”and “Consume” footswitches.

killing raven sun
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Joined: Wed Jun 13, 2018 2:01 pm

Re: Noise compilation

Post by killing raven sun » Wed Oct 31, 2018 8:18 am

melkobukva wrote:
Tue Oct 30, 2018 1:11 pm
I think it will work better if there's a separate thread with concept, deadlines, contacts etc.

BTW, how about actually doing a conceptual comp instead of everyone just throwing in their spares?

For example

'Fake Music' - everyone mangles news broadcasts.

or

'The Muff Galore' - only tracks with EHX pedals or 70s porn samples are accepted.

or

'Variations on Voreinstellungen' - where we use jliat's rompler tunes as source material.

huh?
or
"the greatest imperfection"

"beyond the dark"

"hypervelocity"


somebody really should start a new thread, i vote for melko

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